Default Workspaces and environment maps.Production-ready static overrides to replace the proxy system. EEVEE and viewport support for more GPUs, and minor new features.Polishing the top-bar, status bar, tool settings and related UIs.Subvision surfaces and multi-resolution modifier using Pixar’s OpenSubdiv.for features that didn’t make it in the first release.įor the next weeks we will focus on completing more features, including: End of October: feature complete Blender 2.80 Beta at the Blender Conference. ![]() Three Google Summer of Code projects were integrated: Principled Hair shader for Cycles, bevel modifier improvements, and normal editing tools. Since the first Alpha release about a month ago, the main addition is the new Grease Pencil, turning Blender into a full fledged 2D animation tool. Other major development included subdivision surfaces using Pixar’s OpenSubdiv, a light cache for EEVEE, better bundled matcaps, and a new Blender benchmark. Frame from Spring rendered in Blender 2.8 by the Blender Animation Studio
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